Saturday, July 26, 2008

CARS GAMES WALLPAPERS & DETAILS





Game details

Race to the finish line as you live all the fun and excitement of the next presentation of a Pixar Animation Studios film, Cars. Play as all your favourite characters as you help Lightening McQueen capture the coveted Piston Cup Championship.
The game features more than 10 characters with authentic voice actors from the movie in a story-driven racing adventure game. The world holds more than 50 races, where you can relive the key moments from the movie.





Details


From the creators of one of 2007’s best racing games, DiRT™, comes GRID™ – a fast-paced, cinematic, all-encompassing racing game. GRID takes players on a world tour of beautifully designed race locations through Europe, the US, Japan and beyond. The game features the most extensive range of courses ever created by Codemasters, combining official racetrack/circuit challenges and drifting events, with road races and urban street competitions.
GRID embraces all types of racing, including traditional circuit courses in exotics in Europe, muscle car street races in the US, and drifting import tuners in Japan. Jump behind the wheel of some of the fastest, most powerful race cars ever created and take on your friends in the best that racing has to offer.
In any mode, on any surface, the car handling is sublime and the physics system is thrillingly accurate. A devastating new damage engine ensures players feel every bump in the road as they fight to keep control of their cars at breathtaking speeds.
GRID delivers electrifying race action – squeezing all the juicy bits out of the world’s best courses, cars and race styles to deliver one huge adrenaline rush. It’s all about what happens between the GRID and the flag!
KEY FEATURES:
IT’S ALL ABOUT THE RACE: Codemasters Studios’ history of creating stellar racing titles, combined with AI and the ability of the EGO™ engine allow them to deliver GRID - a pure and cinematic race experience
A GREATER, MORE DIVERSE, WORLD OF RACING: New and classic, track and street – conquer the greatest racetracks and then go beyond with road races and urban street competitions
JUMP BEHIND THE WHEEL OF SOME OF THE MOST EXCITING CARS: Exotics, imports and beefy muscle cars are all available to race in hugely varied events with grids of up to twenty cars aggressively competing for the lead
THREE DISTINCT RACING REGIONS: Europe, US and Japan are all beautifully designed, each with their own individual takes on racing:
U.S.A – In thunderous V8 muscle cars, race diverse courses on city streets in flat out, door banging racing action
Japan – Reject traditional Western racing and drift over to Japan for action the fringes of legality in industrial areas and back streets from dusk ‘till dawn
Europe – Race the famous tracks dominated by Le Mans in some of the most technologically advanced cars ever created such as the Ferrari F430 GT, Lamborghini Murcielago GTR, Aston Martin DBR9, Koenigsegg CCXR and Porsche 911 GT3-RSR
EVERYTHING THAT COULD HAPPEN IN A RACE PROBABLY WILL: A GRID race tests a ’s skills at every turn -- crammed with high-impact moments such as, engine fires, tire blow outs, bump and runs, wild crashes involving flipping, spinning, and collisions with other cars and trackside objects
ENHANCED EGO ENGINE DRIVES ALL NEW HIGH IMPACT CRASH DAMAGE AND SEQUENCES: Physics models will ensure that collisions and crashes yield the kind of spectacle that a Hollywood movie director would ask for. Slow motion will be used extensively to give replays the blockbuster treatment
: Race your cars online in high-adrenaline multiplayer, multiple car events








About This Game
The new speedster in EA's successful series combines the tuner customization of Need for Speed Underground with an expanded take on the police chases of the Need for Speed: Hot Pursuit series. The game will feature a Rap Sheet option that works hand in hand with a player's street reputation as they move up from the "Black List" to the A-List. Users will also be able to go head-to-head with their opponents while simultaneously trying to avoid more than six different police cars at once through a dynamically changing open-ended world. Get your car peaked for outrunning the cops by customizing your muscle cars, supercars, tuners, and sports cars.
ESRB Rating: T for Mild ViolenceGenre: Racing
Also Available On: PlayStation 2, Xbox, GameCube, Xbox 360, Nintendo DS, Game Boy Advance, WirelessRelease Date: November 15, 2005MSRP: $19.99














DETAILS
Crazy Taxi takes the logic of a typical arcade racing game and turns it on its head by throwing in a little money-making strategy to the usual theme. Players drive through a jam-packed city, picking up fares and getting them to their destination by any means necessary -- ramming into traffic, jumping over ramps and, basically, driving around like a complete lunatic. Forget the safety standard -- these customers hate to wait. (They'll even jump out of the cab, at top speed, if it takes too long for them to get there.) This game was a big hit in arcades and on the Sega Dreamcast a few years back, so it should be no surprise that Sega decided to take it for another run with Crazy Taxi: Fare Wars for the PSP.
Instead of making a completely new game, Fare Wars essentially works like a "greatest hits" collection. Players can choose between Crazy Taxi and Crazy Taxi 2, putting their best efforts on display through the streets of San Francisco or New York. Both games work the same, with passengers needing to be picked up and paying out the nose if they reach their destination in a timely manner. The gameplay continues to run smoothly, with fine-tuned steering and lots of manic stunts to multiply the dollar amount earned throughout each run. Crazy Taxi 2 also adds a fun little "jump" feature, where players can make their vehicle leap upon command to get over traffic jams -- a nice touch, even if a bit unrealistic. (It goes like ten feet off the ground, instead of just the wheels going up and down.)










DETAILS
Editor's note: Since Electronic Arts didn't host multiplayer sessions, we were unable to test Need for Speed's online play. Expect an update, and possible score adjustment, in the future.]

See more screens from Need for Speed ProStreet ...Electronic Arts' Need for Speed franchise needs to go into hibernation and re-emerge as a vehicular orgasm full of twisted steel and sexy automobiles. It should not, under any certain terms, remind us of an old Ridge Racer game, yet that's the first thing that sprung to mind upon playing the latest effort, Need for Speed: ProStreet. Not only is the game repetitive, but it's also jaggier than a box of serrated knives.
Instead of focusing on underground night racing (the subject of the last 900 Need for Speed games), this one takes place during the day at organized and sponsored events. And instead of completing individual races to progress through the career mode, you must win entire Race Day events, earning enough points by placing first in a series of competitions. Some task you with crossing the finish line first, while others challenge you to earn the best lap time or through the new personal hell, 1/4 drag events. These require you to build up enough grip on your tires (essentially achieving a solid burnout) and then burst from the starting line, the goal to get the best time without blowing your engine. Problem is, we struggled getting the car to move. Our opponents almost always got the jump on us, and although the game shows you how to win, thanks to a helpful intro cut scene, it only plays once. We hoped that practicing would at least walk us through the event, but that isn't the case. It's probably fun in real life, but it doesn't translate well to a video game.

See more screens from Need for Speed ProStreet ...In addition, the game sometimes suffers from anti-aliasing issues that make the cars and tracks appear jaggy. This is unacceptable given the advancements in technology and the better-looking racing games on the market, namely Project Gotham Racing 4, Motorstorm and DiRT. And although EA's welcome to disagree with us, ProStreet's presentation blows compared to previous Need for Speed video games. Forget about a flashy intro, slick looking menus and actors set behind computer-generated visuals. Menus sport faded colors, the 3-D characters are merely passable and the game loves to load; just getting into the Career Mode takes several moments. And for whatever reason, you can't load your profile (called an Alias) from the Career tab. You have to manually scroll to the bottom of the menus and load it from there, which makes little sense. Basically, EA phoned in the presentation.

No comments: