Saturday, July 26, 2008

Need for Speed ProStreet Review (PS3)









DETAILS
Editor's note: Since Electronic Arts didn't host multiplayer sessions, we were unable to test Need for Speed's online play. Expect an update, and possible score adjustment, in the future.]

See more screens from Need for Speed ProStreet ...Electronic Arts' Need for Speed franchise needs to go into hibernation and re-emerge as a vehicular orgasm full of twisted steel and sexy automobiles. It should not, under any certain terms, remind us of an old Ridge Racer game, yet that's the first thing that sprung to mind upon playing the latest effort, Need for Speed: ProStreet. Not only is the game repetitive, but it's also jaggier than a box of serrated knives.
Instead of focusing on underground night racing (the subject of the last 900 Need for Speed games), this one takes place during the day at organized and sponsored events. And instead of completing individual races to progress through the career mode, you must win entire Race Day events, earning enough points by placing first in a series of competitions. Some task you with crossing the finish line first, while others challenge you to earn the best lap time or through the new personal hell, 1/4 drag events. These require you to build up enough grip on your tires (essentially achieving a solid burnout) and then burst from the starting line, the goal to get the best time without blowing your engine. Problem is, we struggled getting the car to move. Our opponents almost always got the jump on us, and although the game shows you how to win, thanks to a helpful intro cut scene, it only plays once. We hoped that practicing would at least walk us through the event, but that isn't the case. It's probably fun in real life, but it doesn't translate well to a video game.

See more screens from Need for Speed ProStreet ...In addition, the game sometimes suffers from anti-aliasing issues that make the cars and tracks appear jaggy. This is unacceptable given the advancements in technology and the better-looking racing games on the market, namely Project Gotham Racing 4, Motorstorm and DiRT. And although EA's welcome to disagree with us, ProStreet's presentation blows compared to previous Need for Speed video games. Forget about a flashy intro, slick looking menus and actors set behind computer-generated visuals. Menus sport faded colors, the 3-D characters are merely passable and the game loves to load; just getting into the Career Mode takes several moments. And for whatever reason, you can't load your profile (called an Alias) from the Career tab. You have to manually scroll to the bottom of the menus and load it from there, which makes little sense. Basically, EA phoned in the presentation.

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